#version 440 core

layout(location=0) in vec3 position;
layout(location=1) in vec3 color;
layout(location=2) in vec2 texCoord;

out vec4 Color;
out vec2 TexCoord;

void main()
{
	gl_Position = vec4(position, 1.0f);
	Color = vec4(color, 1.0f);
	TexCoord = vec2(texCoord.x, 1.0f - texCoord.y);
}